![]() Rated Exemplary by Educators! All the Right Type has moved into the 21st century with its futuristic graphics and spaceship pacer game. A complete graphic interface update makes this a. Built with Typeform, the FREE online form builder that lets you create beautiful, mobile-friendly online forms, surveys & much more. Try it out now! All The Right Type 4 Online All The Right Type 4 Online School version Ages: All ages(to teach touch typing) No software installation required It is a true web browser typing tutor Browsers Internet Explorer (8 & up), Google Chrome, Safari (5 & up) and FireFox (8 & up) To purchase All The Right Type 4 Online School version for your school or for a 30-day free trial (school only) click. All the award winning features of the original program are now available online to you for anywhere, anytime access. From school or from home you can continue your lesson where you left off to improve your typing skills and save valuable time. Our no nonsense approach and learning methodology allow you to learn how to touch type in the most effective way. All The Right Type 4 Online was design especially for school use; therefore, has features that teachers need in schools and districts. For students that have a subscription of All The Right Type 4 Online, they can download All The Right Type 4 Online iPad® app for FREE and continue where they left off using the same log in credentials. School version Features: • Creating/adding Schools • Creating classes and users • Uploading students in 'bulk' • Hierarchy of users with permissions • Creating your own lessons to share or for your own use • Record keeping for assessment • Timed and speed tests • Keyboarding games • and more All the Right Type 4 Online Home screen/Campus page where users can easily navigate from lesson to lesson. ATRT 4 online has four types of lessons that support immediate reinforcement ofany new keys introduced in the learning lab. ![]() ![]() If 'sequencing' is turned on, students will follow the blinking building which prompts them to the next lesson in a proven and time-tested learning order. The maintenance section has many exceptional features for teacher management. Theme Pages change the users interface so that ATRT 4 online is enjoyed by all ages. Improving keyboarding skills is like swimming. Everyone needs to start at the same point learning homerow key hand position: however, learners can progress at their own speed with different goals. Our lessons and learning methodology focus on finger reach and aromaticity, therefore, advance keyboarding skills as quickly as possible. Hand position This is a screen shot of a lesson in the Learning lab where new keys are introduced. Animated fingers display proper fingering and reach. Users are then presented with several lines of text which they must type correctly to progress to the next key. If a mistake is made, users will see immediate feedback in the form of an animation of the correct fingering and reach. Learn After completing each line in the learning lab, users will see a report and get immediate feedback finger analysis. A critical ATRT 4 advantage is the letter-by-letter error checking to report the individual finger to the user should focus on. The program will prompt users to redo the lesson if they have not achieved the level of accuracy set by the teacher. Practice This is a screen shot of a lesson in the practice pavilion displaying immediate feedback to the student on the line that they have just completed. The error checking algorithm is not letter by letter as in the learning lab so users may type any letter to complete the line. The keys presented are the same keys that they have learned in the learn, however the learning focus has moved to using the letters in words and sentences. Games We have two types of games: Lesson Games which follow the same letters that students have learned if sequencing (time-tested effective learning order) has been turned on, and Themed Games that involve all the letters and numbers on the keyboard for general practice after all keys have been learned. In themed games we have also incorporated basic math keyboarding (number-pad) drills as well as 'dictation' or 'note-taking' type games to reinforce keyboarding without text to copy. All game results are tracked into the database for recordkeeping. Class Report For assessment, teachers can view class reports of all students' progress as well as reports for individual students. All reports can be exported into a spreadsheet. When analyzing student results, teachers that spot an area for improvement may delete a lesson so that students will be prompted to redo that lesson the next time they log on. Import teachers and students Users can be added one by one or large numbers of students may be imported using an industry standard comma-separated values (CSV) file format. Lessons Here is a screen shot displaying what a lesson drill file looks like. Teachers may modify the sequence to control which lesson will be presented and in what order. Teachers may also create and sequence their own drill files. Records for Test This is a screen shot example of test scores in the testing building. Student's words-per-minute (WPM), Accuracy and Errors are displayed for student performance and class comparison purposes. Records for Skill This is a screen shot of skill building scores. It is a comprehensive summary of skill and improvement presented in a clear graphic form. Lessons in the skill building are broken into isolated words, sentences and paragraphs. Each lesson gets a little more complex and the program will save results after each section into the database. Certificate Sample certificate that teachers can generate from the program. This is great for reinforcement and is in addition to the varied e-stickers that teachers gmay be generated and given to students for good work. From Bring your typing skills up to warp speed with All The Right Type. Designed by keyboarding teachers. All The Right Type 3 has a new look with a futuristic campus and a spaceship pacer game. All The Right Type 3 uses a classroom-tested methodology to develop keyboarding skills. Realistic posture and finger positions demonstrate correct fingering. Fireworks and four exciting games build motivation. All The Right Type 3 retains the contents and features of the original, but adds new features. Users move from building to building on the All The Right Type campus. The Learning Lab teaches proper posture and hand position. The Practice Pavilion builds speed using skills developed in the Learning Lab. In the Skill Building, users hone their skills with a series of graduated drills containing words, sentences, and paragraphs. Version 3.6 may include unspecified updates, enhancements, or bug fixes.
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January 2018
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